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Moved BaseHullMod to com.fs.Īdded to WeaponAPI: List getMissileRenderData()Ĭhanged Mercury id from "shuttle" to "mercury"
Starsector increase memory full#
New fighter-specific version of Swarmer SRM that fires 2 per burst used by Broadsword and Thunderįixed bug where AI would order a full retreat if the player did not deploy anything for 30 seconds Piranha now has a Light Machine Gun instead of Swarmers No longer benefit from zero-flux speed boost
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When all the player's ships are destroyed but reserves are still available, will now show the "full retreat" dialog instead of the deployment dialog no changing selected weapon group/toggling autofire/etc) Markets will strengthen patrols if they are losing battles in or around the market's systemĬan no longer control the ship while paused (i.e. pirate)īig enough (>= size 4) markets with a military base will have a capital ship for sale if the faction has one available Removed "Frag Bomb Bay" weapon from campaignīlack markets now have a chance have market-owner-faction ships/weapons for sale when stability is low (rather than just black market faction ships/weapons, i.e. Pressing "escape" after points have been assigned but not confirmed will reset the points instead of closing the core UIįixed bug where adding points to a skill and then removing them would leave the "reset" button enabled, now properly detects that there's no change to reset I hope LT won't be built around easy gameplay and will also feature some love for players that actually like challenge.Īdded bounty event for special pirate/deserter fleets that hide out near various uninhabited worldsĪdded penalty for overselling food to market with a shortage (clever speculator. As stated by others already, this sounds like a case of inexperience more then proper judgement.
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Diminishing the developer design choice, built around a concept of a hard and harsh environment, can be interpreted as unconstructive criticism. Games are supposed to be fun.Īnd fun is a strictly personal opinion. I hate games like these the most - the ones that are brilliant enough in some aspects to get you hooked but ultimately always leave you angry and frustrated. It's annoyingly shit game design which is a shame because behind all the frustration is some really enjoyable gameplay and well thought out mechanics. It's basically devolved into loading my last save, trying to do something, having to quit the game as soon as a large pirate fleet catch up to me and reloading the game from the main menu. That's the thing - I've got a better hang of combat now but it's annoying as hell trying to avoid running into everyone. Groufac wrote:Yeah at the beginning the first thing to learn is to choose wisely your preyĪnd to master the inertial controls of course